CG/Unreal Engine
[CG/Unreal Engine] UE Editor HotKey Cheet Sheet
scii
2020. 12. 17. 20:06
Viewport Navigation | Keys |
Movement - Standard | LMB/RMB + Drag |
Movement - GameStyle | RMB + WSAD |
Movement - Maya | Alt + LMB/RMB |
Zoom | Mouse Wheel |
Viewport Transformation | Keys |
Translate | W |
Rotate | E |
Scale | R |
Toggle Transform Mode | Spacebar |
Clone Active Object | Alt + (Translate or Rotate) |
Vertext Sanpping | V |
Viewport Shortcuts | Keys |
Focus on Selection | F |
LightMap Density View | Alt + 0 (이곳에서 라이트맵 해상도를 색상으로 파악할 수 있다. 녹색은 적당한 것, 붉은색은 해상도가 너무 높은 것, 파란색은 해상도가 너무 낮은 것) |
Wireframe View | Alt + 2 |
Unlit View | Alt + 3 |
Lit View | Alt + 4 |
AO View | Alt + 5 |
Light Complexity | Alt + 7 |
Grid Size Increase | Shift + [ |
Grid Size Decrease | Shit + ] |
Mouse Control in Play Mode | Shift + F1 |
Miscellaneous | Keys |
Live Code Recompile | Ctrl + Alt + F11 |
Detach from Viewport Play | F8 |
Modes | Keys |
Placement | Shift + 1 |
Paint | Shift + 2 |
Landscape | Shift + 3 |
Foliage | Shift + 4 |
Geomery Editing | Shift + 5 |
Level Editor | Keys |
Hide Selected Object | H |
Unhide All Hidden Objects | Ctrl + H |
Editor FullScreen | Shift + F11 |
Immersive Mode | F11 |
Game View | G |
Find in Blueprint | Ctrl + K |
Snap to Floor | End |
Snap Pivot to Floor | Alt + End |
Snap Origin to Grid | Ctrl + End |
Snap Bounds to Floor | Shift + End |
Command Console | ~ |
Clear Selection | ESC |
Camera Shortcuts | Keys |
Perspective View | Alt + G |
Front View | Alt + H |
Side View | Alt + K |
Top View | Alt + J |
Set Camera Bookmark | Ctrl + 0-9 |
Jump to Camera Bookmark | 0-9 |
etc Shortcuts | Keys |
뷰포트에서 collision 데이터 보기 | Alt + C |
뷰포트 실행 | Alt + P |
시뮬레이션 실행 | Alt + S |
선택된 액터 컨텐츠 브라우저에서 선택 | Ctrl + B |
선택된 액터의 Mesh 창 띄우기 | Ctrl + E |