CG/Unreal Engine
[CG/Unreal Engine] UE Editor HotKey Cheet Sheet
scii
2020. 12. 17. 20:06
| Viewport Navigation | Keys |
| Movement - Standard | LMB/RMB + Drag |
| Movement - GameStyle | RMB + WSAD |
| Movement - Maya | Alt + LMB/RMB |
| Zoom | Mouse Wheel |
| Viewport Transformation | Keys |
| Translate | W |
| Rotate | E |
| Scale | R |
| Toggle Transform Mode | Spacebar |
| Clone Active Object | Alt + (Translate or Rotate) |
| Vertext Sanpping | V |
| Viewport Shortcuts | Keys |
| Focus on Selection | F |
| LightMap Density View | Alt + 0 (이곳에서 라이트맵 해상도를 색상으로 파악할 수 있다. 녹색은 적당한 것, 붉은색은 해상도가 너무 높은 것, 파란색은 해상도가 너무 낮은 것) |
| Wireframe View | Alt + 2 |
| Unlit View | Alt + 3 |
| Lit View | Alt + 4 |
| AO View | Alt + 5 |
| Light Complexity | Alt + 7 |
| Grid Size Increase | Shift + [ |
| Grid Size Decrease | Shit + ] |
| Mouse Control in Play Mode | Shift + F1 |
| Miscellaneous | Keys |
| Live Code Recompile | Ctrl + Alt + F11 |
| Detach from Viewport Play | F8 |
| Modes | Keys |
| Placement | Shift + 1 |
| Paint | Shift + 2 |
| Landscape | Shift + 3 |
| Foliage | Shift + 4 |
| Geomery Editing | Shift + 5 |
| Level Editor | Keys |
| Hide Selected Object | H |
| Unhide All Hidden Objects | Ctrl + H |
| Editor FullScreen | Shift + F11 |
| Immersive Mode | F11 |
| Game View | G |
| Find in Blueprint | Ctrl + K |
| Snap to Floor | End |
| Snap Pivot to Floor | Alt + End |
| Snap Origin to Grid | Ctrl + End |
| Snap Bounds to Floor | Shift + End |
| Command Console | ~ |
| Clear Selection | ESC |
| Camera Shortcuts | Keys |
| Perspective View | Alt + G |
| Front View | Alt + H |
| Side View | Alt + K |
| Top View | Alt + J |
| Set Camera Bookmark | Ctrl + 0-9 |
| Jump to Camera Bookmark | 0-9 |
| etc Shortcuts | Keys |
| 뷰포트에서 collision 데이터 보기 | Alt + C |
| 뷰포트 실행 | Alt + P |
| 시뮬레이션 실행 | Alt + S |
| 선택된 액터 컨텐츠 브라우저에서 선택 | Ctrl + B |
| 선택된 액터의 Mesh 창 띄우기 | Ctrl + E |